"Life's about the journey, or something, and this one is quite heady."
↓ Known Issues ↓
- Walking forward sometimes veers you to the left or right.
- Movement feels like you're wearing boots made out of peanut butter, but like really bad processed gummy peanut butter with lots of corn syrup and guar gum in it.
- Jumping can seem inaccurate at times.
- Sometimes you fly off into space. (First person 6 DOF movement is HARD.)
- Respawning sometimes glitches out / throws you into an infinite loop of falling. (Or maybe it's a metaphor! Ooooh!)
- There is no ending implemented yet; it's supposed to kick-in after you collect X number of souvenirs. As of now, you just keep collecting them and distorting the HUD.
- Crows freak out a lot and rotate improperly.
- Narrative is incomplete. Think of it as an incentive to try it again in a few months!
- 360 controller support for Windows got broken in our rush to get 360 controller support working for OSX (our gallery kiosk uses a Mac) but in the future it'll be seamless and lovely
Souvenir is a first-person video game about growing up and leaving home. The disorientation of becoming an adult is reflected in the surreal M.C. Escher-inspired world with multiple gravities. As the player delves into the fragmented world of her childhood memories, she chooses certain "souvenirs" to take with her to adulthood, to form the narrative of her coming of age.
Souvenir is a collaborative thesis project from:
Robert Yang, Mohini Dutta, and Ben Norskov.
It was created while completing a Design and Technology MFA at Parsons.
Sound Design by Alejandro Ghersi. Animation and Concept Art by Shin Huang.
For more information: somebody [at] souvenirgame.com